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EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
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1998-03-28
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Date: Mon, 23 Mar 1998 05:54:08 GMT
From: Errno Mobay <mobay@THEGRID.NET>
Subject: [IML] IFW: How do I--
1. Stage editor. How do I set the backdrop color for a final render in
the stage editor?
Date: Mon, 23 Mar 1998 02:42:15 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
It's in the Action dialog's Globals Actor bar; use the Horizon and
Zenith colors. You can even do gradient backgrounds with this.
Date: Mon, 23 Mar 1998 01:56:32 -0500
From: "Martin J. Conlon" <mconlon@engsoc.carleton.ca>
Go to the action dialog. Double click on the actor bar for the "globals"
object. (It's the red bar, if I remember right.) Set the horizon and +/-
zenith colours to the same colour (first page of the notebook that pops
up.)
2. Stage editor. How do I render against an image?
Date: Mon, 23 Mar 1998 02:42:15 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
Same dialog, Images tab. Use "Backdrop picture". This backdrop appears
behind any objects, but does not exist in 3D space, so objects won't
reflect it, and it always stays in place, regardless how you move the
camera.
Date: Mon, 23 Mar 1998 01:56:32 -0500
From: "Martin J. Conlon" <mconlon@engsoc.carleton.ca>
Same process as above.... page 3 (images.) Set the backdrop image.
3. Stage editor. How do you get an output file with alpha channel?
Date: Mon, 23 Mar 1998 02:42:15 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
Not supported at this point. Imagine 2.0 will have alpha channel
capabilities.
There's a workaround; it involves using a copy of your staging file and
objects, with the following changes:
- All objects should be plain white, at 255 brightness, usually without
textures or brushmaps (unless these had an effect on transparency).
- Globals settings should be: Horizon and Zenith colors black, no
backdrop images.
You can then render this "alpha" project, and the generated files can be
used for compositing your original renders.
Date: Mon, 23 Mar 1998 01:56:32 -0500
From: "Martin J. Conlon" <mconlon@engsoc.carleton.ca>
You'll need to use Mark Willis' AAalpha texture for this... at least I
think it does this.
4. Stage editor. Is there a modeless object browser, or is the modal
Object:Transformation the object browser?
Date: Mon, 23 Mar 1998 02:42:15 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
Object browser, as in "show me object settings, e.g. position, size..."?
Imagine is mostly modal. You have to open the Transformation dialog to
get at the data. Suggestion: learn your hotkeys. It becomes second
nature to do Ctrl-T, Alt-P to see/edit position data.
Date: Mon, 23 Mar 1998 01:56:32 -0500
From: "Martin J. Conlon" <mconlon@engsoc.carleton.ca>
Not sure what you mean by this.... what's an "object browser"?
5. Stage editor. What is the technique for creating a library of
arbitrary, persistent views that save with a project?
Date: Mon, 23 Mar 1998 02:42:15 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
I don't know if that's possible. I was all set to suggest the following,
but it doesn't sem to work:
Try adding empty axes, named VIEW, VIEW.1, etc. This allows you
to activate the View / Stage Settings / View From Object menu
item, which makes the Perspective view show you the world as seen
from any object you choose.
Date: Mon, 23 Mar 1998 01:56:32 -0500
From: "Martin J. Conlon" <mconlon@engsoc.carleton.ca>
You mean setting the quad view to a given perspective for each project?
As far as I know you can't do this with a function... maybe you could add
an axis to your "focal point" and then re-center the views on that axis
every time you load the project?
6. Stage editor. How do you temporarily hide objects you don't want
included in a test render? (Layers is not it.)
Date: Mon, 23 Mar 1998 02:42:15 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
Yes, layers is it. That's what they're there for. What is ti about
layers that you find undesirable? Hopefully, we can find a solution.
Date: Mon, 23 Mar 1998 01:56:32 -0500
From: "Martin J. Conlon" <mconlon@engsoc.carleton.ca>
Yes it is. A test render is a quick render.... layers work in quick
renders but not in Project->render. This is a plus, BTW... you don't want
to render 1.7 million frames and then find out you forgot to re-activate
layer #3. :)
7. Stage editor. Once you've added a lightsource to a scene, how do
you subsequently bring up a property dialog, so you can change its
attributes?
Date: Mon, 23 Mar 1998 02:42:15 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
If it's a Stage light, double-click on its Actor bar, in the Action
dialog. If it's a real Imagine object created in the Detail editor, to
which you've added the Light attribute, use Object / Attributes (or F7)
to change the settings (and save the object).
Date: Mon, 23 Mar 1998 01:56:32 -0500
From: "Martin J. Conlon" <mconlon@engsoc.carleton.ca>
Use the action dialog again. Double click on the actor bar for the light
source. As far as I know, you can't set the attributes for stage lights
using F7... can't check right now. You probably can for detail lights...
maybe this is an oversight by Impulse. Mike?
Thank you.
More to come. Much more.
----------------------------------
Date: Mon, 23 Mar 1998 01:08:50 -0700
From: Seclusion <seclusion@SWLINK.NET>
Errno Mobay wrote:
> 6. Stage editor. How do you temporarily hide objects you don't want
> included in a test render? (Layers is not it.)
Me again. Man..I think I avoid answering any Stage Editor questions
(shying away from evil looks)...I just thought I'd add that instead of
getting rid of some objects, you can go under View>Zone>Set then draw a
rectangle around the area you want to render...this might be better than
getting rid of layers or cutting out objects and rendering the entire
scene, particularly if you're most interested in a particular part of your
image...then just View>Zone>Clear to render the whole picture again...
----------------------------------
Date: Tue, 24 Mar 1998 21:32:07 -0600
From: Rob Klein <4dsol@CABLEREGINA.COM>
>5. Stage editor. What is the technique for creating a library of
>arbitrary, persistent views that save with a project?
Errno
The first thing we do when we set a a rendering project in Imagine is go to
the stage editor and start a new project and we ussally choose about 10
frames for the length of the project. We are doing stills but 10 frames
gives us leeway for multiple views. The next thing to do is go to the action
dialog and choose the three bars in camera area by holding down the shift
key and clicking on the bars and the press ctrl-c to copy the information
and then click on the next location and press ctrl-v to paste a copy in
frame two, then repeat this for all ten frames. Next click on the ok button.
This action will allow you to position the camera in all ten frames
independantly. Now when you save your project you can render 10 totally
different views in one sitting. This technique applies to lights and other
objects in scenes. For instance you could leave a particular element out of
just frame 5 if you wanted to by deleting the information bars for frame 5.
If you don't cut and paste in the action dialog you will have to do a
position, alignment, size when your object is highlighted in the stage
editor otherwise if you are in frame one and add an object to be in frames 1
to 10 and then go to frame 7 and position it and don't
position-alignment-size it when you go to another frame and then return your
object will not be in the position you left it in but in it's original position.
We use this technique all the time when setting up stills to render it is
much easier than doing position-alignment-size int the stage editor. Of
course this works for all objects not just cameras.
I hope this helps you more than confuses you.
----------------------------------
Date: Wed, 25 Mar 1998 20:55:13 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
Aargh! It's something I knew, but didn't think of when replying. You're
right, this is *the* technique for storing multiple views.
----------------------------------